Update 16/06/2020
- Draven Lee
- Jun 16, 2020
- 1 min read
The VR Project has made a lot of progress lately. Some of the bugs that were previously present have been fixed, and I was able to improve a lot of the features in the game. A model has been made for the Left Hand, however has caused some issues.
A list of the Features currently coded into the game.
Physical Hands W/ Pickup system
Interactive Items
Health System
Fall damage
Climbing
Basic Locomotion (Optional Teleport system is W.I.P)
Basic AI for enemy and Ally Character.
Pistol with Projectiles instead of a Line Trace.
Melee Weapons
Levers
Valves
Crouching
Flammable Barrels.
Trigger zones. (Added after video was taken)
Hurt Zones.
Level Changes (Same as above, Variable carry over is W.I.P)
Breakable boards (^)
Bug list.
Player can currently clip through BSP whilst in climbing mode.
Due to the way the hands were coded, Climbable objects were made Dynamic, sometimes results in glitches when Player collider and the objects overlap.
A Glitch I have been unable to recreate since, was the result of stepping on a game object that caused the player to Gib for some reason.
Player still collides with grabbed objects, and can fly off if stepping over Physics Objects.
Comments