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Previous Projects.

Yearing.png

Yearning The Machine

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Yearning the Machine is an installation-based experience where the user interacts with physical blocks and light to affect the audio they are hearing. 
The project used Machine Learning and was created using P5 JavaScript. In the collaboration, I was responsible for coding. The project was showcased on during Storylab21' at The University of West England. 

Kenjo (剣場)

Sword Dojo in VR

Kenjo was my final individual project for Creative Media Design 2020.
Originally the product was intended to have taken advantage of motion capture, and Unity's simple to use VR system.
Due to the Covid-19 Outbreak as of March 2020, I was unable to do motion capture as intended, so as a solution I used Unity's inbuilt animation system to animate the models.
My thought process during Kenjo was to transport the user to Edo Period Japan (1603-1867) .
By using background audio and basing the design of surviving dojos from that period.

The techniques shown in Kenjo are from a Japanese Koryu System (Old martial arts school)

Kenjo is available for Oculus Quest and Oculus Platforms.

Room

Room was my first attempt at a full VR experience and was my Final Group project in university. 
I was in charge of Programming, Level Design, and Sound Design.

Room runs using Steam VR

The Room was inspired by Silent Hills PT, The player made their way through several Identacle rooms, with each having sight differences depending on the user's actions, resulting in two possible endings for the game.  

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Bowl
Room
A Key in hiding.
The Room again?
Or has something changed?
Starting Area
Doggo
Doggo
Doggo
The Mansion
Ravaged Streets
The Mansion 1F
Burning Down
Fighting off a Zombie in Burning Down.
Killed by a Zombie in Burning Down

Scenario: Z

This game was created in Unity3d, and was inspired by Resident Evil Outbreak, and the late John Romero's Day of the Dead. The player was put into a scenario of their choosing.
During these scenarios, players would have to solve puzzles and get around obstacles to win the chosen scenario.
Scenario Z Took advantage of the Tool-set known as SabreCSG, which allowed me to create map geometry seamlessly. 

Normal Pets

Android Game

Normal Pets is a indie game designed for University. I acted as UI designer. The game was originally intended to be like an RPG, but evolved into a pet game, where the Players actions affected the end of the game.
I acted as UI design, and helped in additional tasks whenever I could.

日本語を勉強しょう! (Let's Study Japanese)

Let's Study Japanese was a language learning application. The aim was to teach users about the use of similar sounding words in Japanese Language. 
The Application was designed for Japanese learners who already have experience reading Katakana.

Space Engineer

Space Engineer is a Virtual Reality experience using Redirection and verticality to give the user a sense of progressing through a large environment.
By using redirection I was able to base the experience around a 2.5x2.5m space, in order to give the appearence of a large environment, I used various techniques to create a sense of progression, and mechanics such as climbing to reorient the player in the worldspace.

Multi Screen Gaming
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