VR Testing with other users.
- Draven Lee
- Oct 9, 2020
- 2 min read
Sticking to the recent UK rule of 6, me and a few friends decided to meet up in order to test our VR.
When testing I was worried about a few errors that used to occur in the game. for example one error early on that we found was walking over a physics object could cause the player camera to tilt on an unexpected angle, and cause the Capsule collision to do the exact same thing, we found that this caused us to have to immediately remove our headsets, as the sudden jolt would cause severe VR Sickness. We've managed to fix this, although a lot of bugs we cannot fix are linked to the "Fortnite" physics that UE4 uses.
In the current version guns are now useable in the left hand, and melee weapons now attach themselves to the players hand, resulting in them being slightly more sturdy when used in melee situations, although two handed functionality has yet to be coded in.
I also created a small test map, that involved a vent, and a few rooms to be explored, there is also one physics puzzle involving a vent.
We found that getting into the vent could be a lot of trouble at the current progress level, as sometimes the crowbar would cause the player capsule to get expelled backwards, or get stuck in the vent.
Surprisingly the test went well, and the two testers enjoyed playing the game. however a few suggestions were made to improve the game, and they have been noted. below are a few key notes from our VR Testing session.
- The Crowbar can glitch sometimes and needs to be fixed.
- Holster System could prevent some VR accidents (Throwing guns and supplies over walls caused us to hit the ceiling more than once.)
- Laser sights could help the user get used to aiming.
- The left hand sometimes doesn't register Crowbars as a weapon, causing a glitch.
- The player can prop climb, although this takes some time to get the hang of, players are able to jump into areas outside of the map. Players may be able to exploit this in certain puzzles involving chasms or pits.
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